Busou Shinki: Armored Princess: Battle Conductor takes place in a future where intelligent action figure-sized robots known as “Shinki” exist, and customizing them and having them fight other owners’ Shinki is a popular hobby. Battle Conductor, though at this point lacking any story content, follows in a similar vein, with the player taking control of a team of three Shinki and fighting three others players in a battle royale.
Like other Konami arcade games, Battle Conductor requires the use of an e-amusement pass for the player to save progress. The pass is scanned by an appropriately-sized Cradle, which in-universe serves as a wireless charger for Shinki, which in turn serves as a fun gimmick for series fans.
In combat, the player takes control of a team of three Shinki, using one at a time as they are cycled through as they are defeated (when all three are defeated, the player cycles back to the first Shinki). Both online and offline matches take the form of “gem battles”, which are free-for-alls in which the main objective is to collect as many gems as possible.
Gems spawn when Shinki are attacked, with the number of gems being spawned increasing based on the rarity of the Shinki (more on this later), and when a Shinki is defeated the player also loses an amount of gems which also scales to rarity.
Gameplay is kept relatively simple, with each Shinki only being able to equip two weapons, with only one being usable at a time and having one active skill which can be used after a bar shared by the entire team is filled from taking a certain amount of damage.
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