Alphabetical List : #·
A·B·C·D·E·F·G·H·I·J·K·L·M·N·O·P·Q·R·S·T·U·V·W·X·Y·Z |
|
|
|
A 2D fighting game developed by FK Digital and published by Sega. Features a variety of anime-inspired characters, with great cel shaded graphics. |
|
|
|
|
|
That's Paradice is a 4 player medal game from Sega. The machine houses 3 large dice which are rolled during gameplay, with players betting on the outcome of the dice roll to win medals. |
|
|
|
|
|
A networked Mahjong game from Sega. Each player terminal includes a 24" touchscreen monitor. Runs on Sega's RingEdge hardware. |
|
|
|
|
|
TouchFX Fruit Ninja is a special "Fruit Ninja FX" themed cabinet version of the TouchFX system. Fruit Ninja is one of the biggest selling iPhone/iPad games available, with Adrenaline Amusements transforming it into a touchscreen arcade version with ticket redemption option. |
|
|
|
|
|
TouchFX is a touchscreen video arcade game with ticket redemption option. TouchFX offers players the opportunity to experience the most popular Apple iPhone and other mobile phone games on a huge 46" colour multi-touch touchscreen monitor. 3 Player version with three touchcreen monitors. |
|
|
|
|
|
TouchFX is a touchscreen video arcade game with ticket redemption option. TouchFX offers players the opportunity to experience the most popular Apple iPhone and other mobile phone games on a huge 46" colour multi-touch touchscreen monitor. 2 Player version with two touchcreen monitors. |
|
|
|
|
|
|
Snork is a self-merchandising candy or prize vending machine. The game utilises a reliable vacuum pick up system, which is controlled by the Player to retrieve candy or prizes such as small toys or capsules. |
|
|
|
|
|
Let's Go Island is a 2-player light gun shooter, non-motion deluxe (DX) arcade machine from Sega. It is the sequel to Let's Go Jungle, and features two new characters who are on a South Pacific Island diving tour when they run into trouble with pirates. |
|
|
|
|
|
Key Master Arcade Machine is a one player prize redemption arcade machine from Sega. Players use buttons to control a "key" mechanism, and must aim to slot the key into the keyhole of their desired prize. |
|
|
|