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History of gaming in Brazil by Red Bull

 
Durval Antonelli is a game seller in São Paulo © Red Bull
Durval Antonelli is a game seller in São Paulo © Red Bull
Red Bull, the company known for its energy drink, has released a three-part video series, Red Bull Parallels, looking into how piracy, hacks and emulation have given rise to – and inspired – a whole generation of gamers and video game makers in Brazil.

Jon Partridge, for Red Bull Parallels, delves into the fascinating history of gaming in Brazil.

“In Red Bull Parallels, we head to the South American country to check out what makes the video game scene tick, and how it all got started, right from the 1970s until today,” Partridge says by way of introducing the series.

“From arcade copycats with almost identical pinball machines, to quality Nintendo clones like the Phantom System that even got the big N's attention, our three-part series gives a look into how piracy, hacks and emulation have given rise to – and inspired – a whole generation of gamers and video game makers in Brazil.”

The series is broken into three parts: Arcades and Improvising, Home Consoles and National Games, Piracy and Modifications.

Red Bull Parallels includes interviews with Taito Corp's first Brazilian employee who talks about copying pinball machines; discussion on the significance of Blanka's first appearance in Street Fighter II; a chat with the creators of famed Counter-Strike map, CS_Rio, and the importance of the Mônica series of video games (which simply replaced the characters of the Sega Master System game Wonder Boy with that of Brazilian comic book character, Mônica).

Continue reading on redbull.com.
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