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JPM Releases Firecracker

 
JPM Releases Firecracker
JPM Releases Firecracker
Over the last year JPM have made extensive changes to its organisational structure and also its approach to games design. The new R&D team led by Leon Eaton recently released the first of the new titles, Firecracker, at Park Avenue in June. The new game builds heavily on the combined experiences of the entire team as offers a combination of proven and unique game features to offer an all round, well-balanced game that will prove to be a winner.

With Firecracker only on its initial tests, approvals have been high with a major UK retail chain adding the title to its approval list this week. Players are treated to a totally new base game with feature entry that is varied enough to interest and retain players. Second level features have been combined with the base game so that feature play is more interesting and again the design is there to retain players longer and increase revenues for operators.

"Initial test results have been excellent and the level of approvals are also extremely encouraging, the new approaches to game design are having a positive effect and providing a platform for future games development at JPM," Leon said.

The new game is housed in a Pulsar cabinet using Impact technology "We are all very excited by this new game and the future for JPM products as a whole," UK Sales Manager Simon Barff said. "Future games will be developed using Heber's Pluto 6 platform and this will give us even more flexibility in delivering a very attractive game that enhances the playing experience for all levels of player," Mr Barff said.
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