Kamex 2002This article comes from Highwaygames.com ![]() The next thing we noticed is the lack of exhibitors from the Korean amusement industry - there was no Uniana, Andimiro, Eolith and many of the smaller companies who showed so much innovation were sadly lacking. However, some new products were exhibited for amusement operators with;
For large simulator operators, the following products were of interest;
After talks with Korean amusement operators, it seems that this strong market is also in rapid decline. The talk and strong promotion of home consoles but more significantly online network games, has results in many arcade players limiting their visits to the arcade centres. With relatively low subscription costs to online networks and an excellent internet infrastructure, users are able to play very good quality games at low prices. Manufacturers also mentioned to us that the move is now onto gaming or vending products, or, products that are network enabled (where you can play the same game against someone in the same arcade, city, or around the world). (Note: We will have a seperate report early next year) In the first few hours of the show I was disappointed. No World Combat, House of the Dead III or Time Crisis III. But then, after spending some time reviewing the market and talking with friends I noticed that the industry has changed quickly in the Korean market. And with these big pieces not at the show, it allowed me to spend more time on the reasons why players are moving away from the arcade centres and towards sitting at home behind a computer (I had already seem most of the big pieces in Japan so it was interesting to see the real Korean market). It also made me realise that some of the industry leaders of game design should have also been sitting and watching the same show. SJ. https://www.highwaygames.comhttps://www.highwaygames.com/arcade-news/kamex-2002-820/ Copyright © 1999 - 2025, Highwaygames.com All Rights |